Tefr is a fantasy role-playing world with its own magic, landscapes, flora, fauna, mythology and history. A setting designed for referees to create their campaigns and for players to shape their characters.
Making an Ancient Map –Timelapse Video
The Mind’s Isles
A Guide to World Building Without Maps. There are two approaches and both are thought exercises. One is the macroscopic approach looking at the large and general features of the world and working down to finer details. The other is the myopic approach starting with a small location and broadening the information about the world from that point.
Tefr is a fantasy world setting with its own RPG system attached. The system itself is intended to be modular and referees can cherry pick those elements they wish to use for their own gaming and discard what they don’t need. More
A Brief History of Tefr
The Tefr Calendar
In the beginning the creator made the world and set it in a place of stability and order. There were no seasons, only night and day. This article concerns how time is marked on the world of Tefr.
A strategically important Nation situated along the length of the River Terusil. Terasonia is made up of seven small princedoms, each ruled by its own Duath (ruler), with their own laws, taxes, and economy. A council made up of these Duaths provides stability between the princedoms.