Tefr Blog

Articles and developments about the Tefr world and RPG in general

Character Forge Playtest

Character Forge Playtest   Do you want to help with play testing the Tefr rule system? The character generation beta is now in its second round and we are looking for play testers. Don't worry, you might actually have fun. Scratch that, you will absolutely have...

Tefr Enchanters’ Codex

Tefr Enchanters' Codex   The beta version of the Enchanters' Codex manual is now up on the Tefr Patreon shop. This is the big book of magic Tefr. This version of the book is the Hardcore version of the Enchanters' codex, containing an entire magic and spell codex...

Tefr is Now on Patreon

Tefr is Now on Patreon   If you were being observant you may have noticed a little P icon has appeared at the bottom of the Tefr homepage. This is a visible indicator that Tefr has now become part of Patreon. This is the newly updated Patreon which gives free...

Evolving Combat

Evolving Tefr Combat   I made a sort of mission statement at the start of the year running through what worked and where things were a creaky in the combat element of the current Tefr system. It stated: "Over the last few years there have been various updates to...

Making an Ancient Map –Timelapse Video

A timelapse video of the processes involved in making an ancient map of the Tefr world. I used the Hereford Mappa Mundi as inspiration. It's a medieval map dating from around 1300. I found the colour very appropriate for what I wanted. It seemed appropriate to emulate...

The Mind’s Isles

A World Building Guide   Visitors to this site may have noticed I draw many different kinds of maps to reference the Tefr world. This guide is not about maps. I’ll do maps another time. Don’t get me wrong, maps are great, they can give many different kinds of...

New New Beginning

A New Site a New Beginning for Tefr The Tefr site has now been updated into a new Wordpress based format. Partly because it will be easier to update, and partly to make it a bit more useful to visitors. I'm keeping the whole thing relatively simple to start with. Just...
Character Forge Playtest

Character Forge Playtest

Character Forge Playtest   Do you want to help with play testing the Tefr rule system? The character generation beta is now in its second round and we are looking for play testers. Don't worry, you might actually have fun. Scratch that, you will absolutely have...

Tefr Enchanters’ Codex

Tefr Enchanters’ Codex

Tefr Enchanters' Codex   The beta version of the Enchanters' Codex manual is now up on the Tefr Patreon shop. This is the big book of magic Tefr. This version of the book is the Hardcore version of the Enchanters' codex, containing an entire magic and spell codex...

Tefr is Now on Patreon

Tefr is Now on Patreon

Tefr is Now on Patreon   If you were being observant you may have noticed a little P icon has appeared at the bottom of the Tefr homepage. This is a visible indicator that Tefr has now become part of Patreon. This is the newly updated Patreon which gives free...

Evolving Combat

Evolving Combat

Evolving Tefr Combat   I made a sort of mission statement at the start of the year running through what worked and where things were a creaky in the combat element of the current Tefr system. It stated: "Over the last few years there have been various updates to...

Making an Ancient Map –Timelapse Video

Making an Ancient Map –Timelapse Video

A timelapse video of the processes involved in making an ancient map of the Tefr world. I used the Hereford Mappa Mundi as inspiration. It's a medieval map dating from around 1300. I found the colour very appropriate for what I wanted. It seemed appropriate to emulate...

The Mind’s Isles

The Mind’s Isles

A Guide to World Building Without Maps. There are two approaches and both are thought exercises. One is the macroscopic approach looking at the large and general features of the world and working down to finer details. The other is the myopic approach starting with a small location and broadening the information about the world from that point.