Tefr is a fantasy role-playing world with its own magic, landscapes, flora, fauna, mythology and history. A setting designed for referees to create their campaigns and for players to shape their characters.

Character Forge Playtest

Character Forge Playtest   Do you want to help with play testing the Tefr rule system? The character generation beta is now in its second round and we are looking for play testers. Don't worry, you might actually have fun. Scratch that, you will absolutely have...

Tefr Enchanters’ Codex

Tefr Enchanters' Codex   The beta version of the Enchanters' Codex manual is now up on the Tefr Patreon shop. This is the big book of magic Tefr. This version of the book is the Hardcore version of the Enchanters' codex, containing an entire magic and spell codex...

Tefr is Now on Patreon

Tefr is Now on Patreon   If you were being observant you may have noticed a little P icon has appeared at the bottom of the Tefr homepage. This is a visible indicator that Tefr has now become part of Patreon. This is the newly updated Patreon which gives free...

Evolving Combat

Evolving Tefr Combat   I made a sort of mission statement at the start of the year running through what worked and where things were a creaky in the combat element of the current Tefr system. It stated: "Over the last few years there have been various updates to...

Making an Ancient Map –Timelapse Video

A timelapse video of the processes involved in making an ancient map of the Tefr world. I used the Hereford Mappa Mundi as inspiration. It's a medieval map dating from around 1300. I found the colour very appropriate for what I wanted. It seemed appropriate to emulate...

The Mind’s Isles

A Guide to World Building Without Maps. There are two approaches and both are thought exercises. One is the macroscopic approach looking at the large and general features of the world and working down to finer details. The other is the myopic approach starting with a small location and broadening the information about the world from that point.

New New Beginning

The Tefr site has been updated with a new focus on the world of Tefr as a roleplaying environment.

Tefr is a fantasy world setting with its own RPG system attached.  The system itself is intended to be modular and referees can cherry pick those elements they wish to use for their own gaming and discard what they don’t need. More

All the Fun of The Fair

All the Fun of the Fair  Now available from the Tefr Patreon Shop The first of the Comor Rath campaign scenarios. It contains maps and details needed for a short scenario set during the Annual Festival or Erdir in which the Player Characters find themselves in a wild...

The Erdir Pack

The Erdir Pack  Now available from the Tefr Patreon Shop This is the Game Master's resource showing a useful selection of maps, establishments, and characters in the town of Erdir. The pack now also includes the Erdir Chasator floorplans and other details. The Erdir...

Tefr Enchanters’ Codex

Tefr Enchanters' Codex   The beta version of the Enchanters' Codex manual is now up on the Tefr Patreon shop. This is the big book of magic Tefr. This version of the book is the Hardcore version of the Enchanters' codex, containing an entire magic and spell codex...

A Brief History of Tefr

An outline of the history of the world of Tefr as a character within that world might know it. The chronology given is sketchy and only covers important events. Much is drawn from the teachings of the Karoch, the church of the Tree of Life, as the dominant religion...

The Tefr Calendar

In the beginning the creator made the world and set it in a place of stability and order. There were no seasons, only night and day. This article concerns how time is marked on the world of Tefr.

Shelis

Gateway to the Root, this land is now shattered into the much smaller states of Tukis, Panis, Mexota and Shelis after long and bloody civil wars of previous great years.

Terasonia

A strategically important Nation situated along the length of the River Terusil. Terasonia is made up of seven small princedoms, each ruled by its own Duath (ruler), with their own laws, taxes, and economy. A council made up of these Duaths provides stability between the princedoms.